With that in mind, we're still going to test what we can on the Surface Pro X, so we'll see how copes with what it can handle. On the other hand, there's still plenty of software that's compatible with the Surface Pro X either natively, like Edge and VLC, or via x86 emulation for loads of 32-bit x86 apps, including Office 365. The Surface Pro 7, however, will handle these with aplomb. Because it's early days for Windows on Arm, not every app may be compatible. If you live in Photoshop, which requires not only a 64-bit x86 processor but OpenGL 2.0 support (Qualcomm's Adreno 685 integrated GPU only supports OpenGL 1.1 and OpenGL ES), Adobe's documentation says you're just plain out of luck. No 64-bit only apps are not going to run on the Qualcomm Snapdragon-based tablet, and that leaves some gaps in its compatibility. The lack of tests on the Surface Pro X in itself is telling, however. However, we do have many of those numbers on the Surface Pro 7, so we'll still cover those tests where appropriate. You won't see 3DMark, PCMark, nor will you see our gaming tests of 3DMark or GRID Autosport on the Surface Pro X. Much of our benchmarking suite is made up of 64-bit x86 exclusives, so the raw numbers are going to be kind of light. One of the issues with reviewing a trailblazing device like the Surface Pro X is that the software ecosystem hasn't quite caught up.
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